Tuesday, 14 October 2014

The Silver Age of Comics (My EPQ)

During my second year at college I took up the Extended Project Qualification. This allows you to write up a 5,000 page essay on a chosen subject and being a comic geek I quickly decided on a topic. I thought that now it has been marked I will publish it on my blog for all to read. :)


To what extent did the silver age of comics (1956-1985) revolutionise the industry?

 
When DC Comics’ editor, Julius Schwartz, published Showcase #4 in 1956 featuring the reinvented fastest man alive, the Flash, he sparked the most revolutionising age in the history of comics. The age that introduced a new universe of characters such as world famous Spider-Man and revived the superhero genre that is still going strong today. The age that readers call today, the ‘Silver Age’.
 
 
In prequel to the Silver Age, there was the Golden Age which ran from late 1930s (where characters such as Batman and Superman were created) to 1956. During the time of the Second World War, comics such as Captain America were influenced by what was happening in society and so became a source of morale boosting as they reflected American patriotism. An example of this would be the cover to Captain America Comics #1, printed in 1941 (the year America joined the war) which showed Captain America winning a fight against Adolf Hitler. However, after World War II, when times were at peace, the demand for superhero books began to fade away leaving comic publishing companies to focus on different genres such as crime and horror.  The excessive gore found in these comics led to widespread condemnation, with Frederic Wertham, a pop-psychologist, blaming comic books for juvenile delinquency. Wertham wrote, “I have come to the conclusion that this chronic stimulation, temptation and seduction by comic books, both their content and their alluring advertisement of knives and guns, are contributing factors to many children’s maladjustment”.[1]
 
 
The aftermath of Wertham’s findings inspired a campaign for censorship and thus the Comic Code Authority (CCA) was established in September, 1954. A specialist in juvenile delinquency, Charles F. Murphy, was put in charge of the authority, creating the various publication policies of comics that had to be obeyed if they wished to print and distribute titles. Examples of these policies vary from “No comic magazine shall use the words ‘horror’ or ‘terror’ in its title” to “Scenes dealing with, or instruments associated with walking dead, torture, vampires and vampirism, ghouls, cannibalism, and werewolfism are prohibited.[2]
 
 

These specific policies were responsible for the shutdown of most of EC Comics’ titles, a publishing company specializing in everything the CCA prohibited. It is interesting to note if these policies were still in place today many popular franchises such as the Walking Dead would not exist.

 
I would argue that this ban on comic content, predominantly effecting the horror, crime and romance genre, helped revive superhero comics in the Silver Age as publishers were now restricted to what they could and could not print. This is reinforced with a ‘what if?’ article written in Bleeding Cool magazine that addresses the possibility of Congress failing to establish the CCA and so “William Gaines gets to keep publishing his EC Comics horror and crime titles” and publishers “would expect a growing older audience for comic books.”[3] This would have meant, as pointed out in the article, that characters in comics would continue as monsters and criminals. The Fantastic Four would have been created as the “Ferocious Four” and Spider-Man would have been an eight legged beast, meaning comics would not be as they are today.

 
 

In the late 1950s/early 60s, DC Comics reached a large readership when they reintroduced and reinvented many old superheroes such as the Flash, Green Lantern and Hawkman. When Marvel Comics (another publisher who at the time specialised in sci-fi stories starring various monsters trying to take over the world) noticed the success DC were having with their new titles the ‘Marvel Age’ was born.
 

The Marvel Age, starting in 1961, was one of the most significant chapters of the Silver Age as it birthed a series of characters that are very famous today such as Iron Man, Thor and the X-Men. In an attempt to almost mimic one of DC’s top selling books, the Justice League of America, long term collaborators Stan Lee and Jack Kirby created the Fantastic Four, a comic that they themselves would want to read.  This comic helped revolutionize the industry as it introduced the idea that these superhuman characters could be relatable to their audience as each member of the Fantastic Four were given personal problems and did not always work well as a team. Following these characters came the bullied school kid, Peter Parker as Spider-Man, the blind Matt Murdock as Daredevil as well as the mutant X-Men who were hated by the public despite the good deeds they did.
 
 
The X-Men comic focused around the theme of discrimination and racism, tying in with the Civil Rights Movement that was happening during this time. This was highlighted by Uncanny X-Men writer, Chris Claremont, in 1981 when he said, “The X-Men are hated, feared and despised collectively by humanity for no other reason than that they are mutants. So what we have here, intended or not, is a book that is about racism, bigotry and prejudice."[4] The reason why members of the X-Men were discriminated against is in the title. The ‘X’ stands for the fictional ‘X-Gene’ that these characters possess as the source of their power which makes them different to the world, a factor of vulnerability that no other super team had to face. Spider-Man is another example of a very strong character that readers could possibly identify themselves with as in 1962, he was a geeky student at a high school just like most of his audience. In fact, I believe he was one of the first teenage superheroes who was not a sidekick such as Robin in Batman!

 

Another key feature of the Silver Age is the characterization of not just the super heroes, but their surrounding cast. As I have already mentioned Spider-Man quite a bit I feel like I should use his friends and family as a reference to this point. Since the death of his parents, Peter Parker lived with his older Aunt May and Uncle Ben. In Spider-Man’s origin, the tragic murder of Uncle Ben took place, which Spidey always blamed himself for and so took his Uncle’s teaching, ‘with great power comes great responsibility’ to heart. When we got the chance to speak to his creator, Stan Lee, at London Super Comic Convention (due to our work on a comic magazine we produced called ‘First Class Comic Review’) we asked him how he invented this motto to which Stan Lee said “I don’t know, I just did” which we thought was very cool!

 
The fact that Peter and Aunt May now only had each other creates stories of massive bonding, something which was emotionally absent in the Golden Age of comics. This has recently been drawn upon in today’s issues, particularly Amazing Spider-Man #38 (Volume 2, 2004) written by J. Michael Straczynski with pencils by John Romita Junior (the son of a key Silver Age artist, John Romita Senior). In this issue, Aunt May confronts her nephew about his secret identity after recently finding out he is Spider-Man. It’s the type of story start that reminds you of when your parents told you off for doing something wrong, where you think Peter Parker will be safer going into battle with the Green Goblin but of course, with the strength of their relationship, the conversation ends well. An online reviewer, ‘spidermad’ commented on this issue, saying “What follows is a touching conversation, where Pete and May lay it all out on the table. They don't exactly agree or understand all the time, but they tell the truth to each other. They find common ground in guilt over Uncle Ben's death and promise to not lie to each other anymore. To not let lies separate them any longer”[5] which is a wonderful summary of their life like relationship. The fact that this reviewer referred to Spider-Man as ‘Pete’ shows how well the audience responds to the character as it is like we know him. He is leading a life of family in one of the world’s most renowned cities, New York, instead of somewhere fictional such as Gotham in Batman, which is recognised by his fans. The reason I particularly wanted to talk about this is because it not only shows relatable characters but how what was set up in the Silver Age is still being used in today’s comics, showing how fundamental and revolutionising this era was.
 
 
My last point about how characters were developed and made relatable during the Silver Age falls within the super villain category.  In the Fantastic Four #48-#50, the two ‘villains’ Galactus and the Silver Surfer are given so much complexity that even though what they are doing is wrong, it could be understood. This Silver Age revolution is so different to the Golden Age which seems black and white due to the simplicity of the heroes being good and the villains being bad. Galactus is a cosmic entity, which in order to survive, hunts out planets and consumes them. When Galactus discovered his next ‘meal’, Norrin Radd’s (aka the Silver Surfer) home planet, ‘Zenn-La’, a powerful morale decision was made by the Surfer. In order to save all the lives of his people, the Silver Surfer promised to serve as Galactus’ herald and seek out other planets for him to devour. Of course, this meant other lives were to be destroyed and so the Fantastic Four had to put a stop to this. But the question left by this saga is are these two characters actually villains? Is Galactus intending to be evil or is he just led by a biological need to feed? Surely he cannot help but eat a diet of what is the only source that can sustain him.  And did the Silver Surfer make the wrong choice by saving the ones he loves through the sacrifice of others? These scenarios are based on choices we as people have to make, but on a much larger scale. This story was put on the big screen through Fantastic Four 2, Rise of the Silver Surfer in 2007, showing how the movies based on these characters take their inspiration solely from the comics themselves, in this case Silver Age comics, showing how important its stories were. This reflects how comics have impacted today’s media culture as they have gone from page to screen, grossing $131,920,333 at US box office.[6]
 
 

I would argue that the amount of characterization in superhero comics during the Silver Age is a reason for its rise in readership. A peak in comic book sales at this time reinforces this point. Figures collected on a line graph titled, ‘Marvel and DC sales figures’, were posted online by Jonathan Hoyle showing that during the Marvel Age, Marvel sold 9.2 million comics in a month compared to their previous average sale of 2.2 million a month in 1957.[7] They also outsold DC comics whose sales were constantly in decline from around 1965, showing Marvel Comics had become the more popular publisher during the Silver Age. Today titles from both publishers are often seen in the top ten bestselling comics. The popularity of comics during the Silver Age was also reflected through the 1960s Batman TV show with Adam West filling the role of Batman and Burt Ward as Robin. This is an example of a very early link between comics and the wider media culture. In 2013 the TV show is looked back on with the release of the Batman’66 comic written by Jeff Parker and Mattel releasing the Batman’66 Ken doll and the Catwoman’66 Barbie doll.

 

Another significant impact the Silver Age made on the comic industry is the influence the artists had at the time and even in today’s comic books. A number of greats were working during this period such as Jack Kirby, Steve Ditko, Jim Steranko and Neal Adams.



Jack Kirby (1917-1994) was effectively Stan Lee’s other half during the Marvel Age. Kirby designed most of the key character’s costumes, giving them iconic looks that are still in use today, but with some perhaps edited in some way by other artists. Kirby’s influence on other artists is quite spectacular as so many have said Kirby was their inspiration. An example of one of the artists influenced by Kirby is Frank Millar in the 1986 four issue comic mini-series, ‘The Dark Knight Returns’ and his work on the ‘300’. The characters are drawn as larger than life, blocky looking drawings, similar to Kirby’s art style. The Dark Knight Returns is a hugely influential work and changed the tone of comic book storytelling to a darker, more realistic style. Another legacy it has also had today is that it has also been adapted into a two part, animated movie which went straight to DVD in 2012 and 2013 featuring similar animation to Kirby’s Silver Age style of art. This DVD saga also shows how this particular comic series leaked into the wider media culture, helping the story reach a much larger audience.

Kirby’s art can be seen today in many back issues and reprints as well as in the Kirby Museum, a pop up American art exhibit that is currently trying to raise enough money to hold an exhibition near where Kirby was born in New York City.
 
 
Steve Ditko (born in 1927) worked on many early issues of Spider-Man as well as many other titles such as Dr Strange, master of the mystic arts. Ditko was responsible for designing the look of all the early Spider-Man villains and supporting cast of characters whose iconic looks have been used today on page and on screen. When Spider-Man first appeared in Amazing Fantasy #15, 1962, Jack Kirby illustrated the cover and was originally intended to draw the interiors but Stan Lee felt that Ditko’s style would be more suited to the book. Therefore, the three Spider-Man films in recent times, featuring Tobey Maguire in the lead role and directed by Sam Raimi, heavily featured these characters of which the Green Goblin, Dr Octopus, Sandman, J Jonah Jameson, Aunt May and several others were drawn on Ditko’s designs. This is evidenced by the film’s credits that said “Based on the comics by Stan Lee and Steve Ditko.”
 

Ditko’s other work on Dr Strange has helped set a blueprint for all mystical and magic universes, with floating objects, crazy shapes and vibrant colours being the new norm.  In a blog post by ‘pop culture ronin’, it is summarised why Ditko’s art helped set new grounds of drawing during the Silver Age, “Simply put, there was nothing else like it in comics at the time, with the possible exception of Jack Kirby's experiments with collage in FANTASTIC FOUR and THE MIGHTY THOR.”[8]
 
 

 

Jim Steranko (born in 1938) influenced the work of comic art and storytelling during his iconic run on Nick Fury Agent of S.H.I.E.L.D, commencing in Strange Tales with issues 151-168 and finishing in Nick Fury Agent of S.H.I.E.L.D issues 1-5 in the 1960s. In 2013, a complete collection of Steranko’s Silver Age work on this series has been collected and published into one single trade paperback, showing how his style is still appreciated today. This collection ties in well with the recent release of the TV show, ‘Marvel Agents of S.H.I.E.L.D’. However, it is important to note that none of Steranko’s characters have been used in the programme and so Steranko didn’t really like the first episode. Although this comic series was created by Stan Lee and Jack Kirby, Steranko who was influenced by Kirby, used a more realistic artistic style in the issues of Nick Fury that he worked on which have become very popular in modern day comic book culture.
 
 

The last Silver Age artist I am going to focus on is Neal Adams who is most famous for his work on DC titles, Batman and Green Lantern/Green Arrow during the 1960s. Throughout this period, he redesigned Batman’s image, taking him away from the less serious look of the TV series which had crept into the comic books into the Dark Knight that has become the way audiences perceived Batman today. Two of the ways he did this were by increasing the length of the ears on Batman’s cowl and dramatizing the effects of his cape which took the early concept of Batman as a creature of the night that would instill fear into his enemies, one step further. Frank Millar’s work on the previously mentioned Dark Knight Returns was directly influenced by Adam’s work on this character as well as Jack Kirby overall artistic style.  

In 1969, Adams joined Marvel Comics and requested to work on their worst selling title, which unknown to him was the X-Men. Through his dramatic covers and newly designed panel work such as the incredible Sauron double page spread, he influenced comic book work for generations.
 
 

Another key revolutionising feature of the Silver Age was in its legacy. Some comic historians argue the Bronze Age (1970-1985) to be the Silver Age part two which I agree with as it is simply a continuation of the era but with new titles and some darker themes. The differences between the two ages are not highly significant as there are still many similarities like the art styles used. Comic historians also argue the date of when the Bronze Age actually started as some state it was as early as 1970 while others say it was in 1973 with Marvel’s release of the Amazing Spider-Man #121. Now this comic is no stranger to any comic book fan for it features the hard hitting murder of Spider-Man’s teenage sweetheart, Gwen Stacy at the hands of his enemy, the Green Goblin. This has been argued because this story broke the ‘innocence’ that the Silver Age was so used to.

Gwen Stacy was not the only victim of the Silver Age II, other notable deaths include the X-Men’s Marvel Girl in the Dark Phoenix Saga which ran through a couple of Uncanny X-Men issues during 1980 and Elektra in Daredevil #181 in April 1982.
 
 
Within this age, superhero titles were still very mainstream however darker themes were being introduced as publishers were starting to edge away from the Comic Book Code. Comics were very popular on college campuses perhaps because of the more adult themes now used. An example of these adult themes being incorporated into comic books is the drug awareness issues in Green Lantern/Green Arrow #85-#86 where written on the cover is "DC attacks youth's greatest problem... DRUGS!"[9] What was particularly special about this comic is outlined in a recent DC Comics fact file, “It was taboo to depict drugs in comics, even in ways that openly condemned their use. However, writer Denny O'Neil and artist Neal Adams collaborated on an unforgettable two-part arc that brought the issue directly into Green Arrow's home, and demonstrated the power comics had to affect change and perception."[10] This shows how comics were starting to change, superhuman characters were becoming even more ‘human’, suffering from the same issues that some readers were in the drug culture of the 1970s. These particular two comics show how some titles could be more than just a story but a help tool, a revolutionizing feature.  What was quite interesting about this story is that it was originally intended for Robin to be the drug addict, not Speedy. However, this had to be changed as Robin was used as a poster boy for DC after becoming popular through the comic and the Batman TV show.
 
 
During the Silver Age part II, comics were starting to shift from cheap racks in newsagents and newspaper stands to being a product on comic shop shelves. This had an impact on readership as now comics were not so widely dispersed but instead a subject of speciality. As my Dad was a collector during this period, as well as today, he remembers having to buy special sized comics that were not distributed in the UK, such as the double sized X-Men #137, in a specialist book shop called ‘Books, Bits and Bobs’. Today we buy our comic books online under a subscription with Reed Comics showing how purchasing comics today is very different from how they used to be purchased during the Silver Age due to new technology like the internet. The internet has also played a role in introducing comics to the wider media culture through digital comics, attracting more readers. These digital comics are much like e-books, they are cheaper than in print and can be read from any device anywhere, while not taking up too much room at home. IDW Comics, Webber, who has been a specialist in digital comic publishing since 2003, made the point that Digital [comics] has opened it back up to those casual readers who just want to read."[11] Plenty of casual readers want to read comics purely because of the comic book blockbusters that are trending at a certain time and so may only want to read characters that have appeared in the recent movie.    


 
Similar to the comic book films come the animated TV programs. Ranging from the 1990s Batman: The Animated Series to today’s Ultimate Spider-Man TV show shown on Disney XD, many episodes have been inspired by the pages of comic books themselves and even have some of the comic book creators working on their screenplay. An example of this is Paul Dini’s and Bruce Timm’s work on Batman Adventures which won four Emmy Awards for ‘Outstanding Animated Program.’[12] A couple of episodes recreate stories seen in the Silver Age of comics such as an iconic Batman character’s first appearance, Talia Al Ghul, who was seen as one of the villains in the recent Dark Knight Rises. Talia first appeared in Detective Comics #411 in May 1971, in a story called ‘Batman: Into the Den of the Death-Dealers’, written by Dennis O’Neil with art by Bob Brown and cover by Neal Adams. This story was then adapted into an episode of Batman: The Animated Series called ‘off balance’ which aired in 1992, showing Batman and Talia’s first ever encounter on screen. This is a very significant example of how a Silver Age comic impacted a particular piece of wider media culture, particularly one aimed at children. Interestingly, the Batman: Animated Series had an impact on comic books, the reverse effect of comics impacting media culture through events such as the introduction of the now very popular Harley Quinn. Known as the Joker’s girlfriend, Harley Quinn first appeared in ‘The Joker’s favour’, an episode of Batman: The Animated Series, produced by Paul Dini and Bruce Timm. She then went from TV to page in The Batman Adventures #12 (1993) and today, has her own comic book series that started in November 2013. I believe some of the darker/suggestive themes occasionally featured in these episodes would never get past the regulations of children’s TV programs today. 

 


Another popular type of merchandise are the video games such as the Batman Arkham trilogy which was released on the X-Box, the PlayStation 3 and the PC. The first in the trilogy, Arkham Asylum (2009), holds the Guinness World Record for ‘Most Critically Acclaimed Superhero Game Ever’ after “achieving the highest average score of 91.67 from reviews around the world.[13] This shows how comic book characters can impact the media culture through being the basis of one of the most popular trilogy of games in history.

 

Similar to the Arkham trilogy are the Lego superhero games. The Lego Company have licensed the DC characters as well as the Marvel characters, bringing out the Lego Batman: The Videogame in 2008, selling 11 million copies, Lego Batman 2 in 2012 and Lego Marvel: The Videogame in 2013. These games incorporate both the comic publishers’ styles, using characters just as they are in comics but simply crafting them into Lego mini-figures surrounded by a universe made of bricks!  These Lego games inspired by the comics show the popular demand for these characters and how they can be used in other forms of media. The Lego superhero games will most probably have a younger audience compared to the Arkham trilogy which shows the large range of people who are interested in this genre established during the Silver Age.
 
 
Celebrations of everything comics are often held at various comic conventions around the world. A very popular one includes the San Diego Comic Con which was first held during the Silver Age in 1970, under the name ‘Golden State Comic Book Convention’. In 2010, over 130,000 guests attended. This is a prime event that leaks into the wider media culture as not only comics are showcased but films and TV shows such as the Big Bang Theory hold a panel, where the actors often hold question and answer sessions with their fans. San Diego Comic Convention particularly attracts media attention shown through various news reports such as the Daily Mail who reviewed 2013 event with a headline saying “Set phasers for fun! Comic-Con fans and celebrities take San Diego by storm.”[14]

Even though my argument is for the Silver Age of comics revolutionizing the industry, there are arguments against this. An example of this was given to me when I asked Will Morgan, a comic shop clerk/expert at 30th Century Comics in Putney his opinion. Will highlighted the fact that comics as a medium were doing just fine” and so even though the Silver Age reintroduced superheroes, the actual comic industry was still at large. Will used evidence to support his point, saying that, “Even minor titles in the 1950's, generally regarded as a 'slump' by historians, had circulations that would be unattainable to today's titles. Uncanny X-Men, one of the contemporary industry leaders, only wishes it sold as much now as Bugs Bunny did in the 50's!”[15]

 

To conclude, the Silver Age of comics revolutionised the industry by re-introducing the superhero genre on a whole new level. Superhuman characters were made relatable to the audience for the first time ever as well as artists such as Jack Kirby being a source of inspiration for today’s creators. As darker themes were being introduced, the comic industry was breaking away from the Comic Book Code which was introduced during the Golden Age while readership numbers were increasing.   Furthermore, the Silver Age set the foundation for the comic industry we know today with stories being adapted into the wider media culture through cinematic blockbusters, TV programmes, video games and even celebratory events such as comic conventions.

 
Bibliography

Books, Comics and Magazines
Wertham, Fedric, Seduction of the Innocent, Clarke, Irwin & Company Ltd, Toronto, 1954.
Jonston, Rich, Bleeding Cool Magazine #6, Avatar Press, September 2013
Cowsill, Alan and McAvennie, Michael, DC Comics Year by Year a Visual Chronicle, page 146, 2010.
Showcase #4, 1956, DC Comics.
Captain America Comics #1, 1941, Marvel/Timely Comics.
The Vault of Horror #17, EC Comics.
Fantastic Four #1, Vol.1, 1961, Marvel Comics.
X-Men #1, 1963, Marvel Comics.
Fantastic Four #49, April 1966, Marvel Comics.
Batman the Dark Knight Returns #2, 1986, DC Comics.
X-Men #60, 1970, Marvel Comics.
Amazing Spider-Man #121, 197, Marvel Comics.
Green Lantern/Green Arrow #85, 1971, DC Comics.

Legal Reports
Senate Committee on the Judiciary, Comic Books and Juvenile Delinquency, Interim Report,
1955 (Washington, D.C.: United States Government Printing Office, 1955). Found on http://www.thecomicbooks.com/1955senateinterim.html on 24/10/2013

 
Websites

http://en.wikipedia.org/wiki/X-Men (Last Access in October 2013)






http://www.imdb.com/title/tt0103359/awards (Last access in December 2013)







[1] Wertham, Fedric, Seduction of the Innocent, Clarke, Irwin & Company Ltd, Toronto, 1954.

 


[2] Senate Committee on the Judiciary, Comic Books and Juvenile Delinquency, Interim Report,

1955 (Washington, D.C.: United States Government Printing Office, 1955). Found on http://www.thecomicbooks.com/1955senateinterim.html on 24/10/2013


[3] Jonston, Rich, Bleeding Cool Magazine #6, Avatar Press, September 2013


[4] Chris Claremont, writer of the Uncanny X-Men, 1981,  http://en.wikipedia.org/wiki/X-Men


[5] Spidermad, A review of Amazing Spider-Man #38, http://www.spiderfan.org/comics/reviews/spiderman_amazing_v2/038.html, 2004.


[6] Figure from http://www.imdb.com/title/tt0486576/business?ref_=tt_dt_bus


[7] Comic Sales Statistics, http://zak-site.com/Great-American-Novel/comic_sales.html



[9] Tagline of Green Lantern/Green Arrow #86, DC Comics, New York, 1971.


[10] Cowsill, Alan and McAvennie, Michael, DC Comics Year by Year a Visual Chronicle, page 146, 2010.


[11] http://news.cnet.com/8301-10797_3-57594704-235/digital-comics-successful-sidekick-to-print-say-publishers/



[13] http://www.comicbookresources.com/?page=article&id=22758



[15] Primary Source, Interview with Will Morgan at 30th Century Comics, Putney.

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